Overview of the Global Streaming Media Devices Market to 2026


DUBLIN, July 7, 2021 / PRNewswire / – The “Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunities, and Forecast 2021-2026” report has been added to ResearchAndMarkets.com offer.

The global streaming media devices market is expected to show strong growth during the period 2021-2026. Streaming media devices help browse and view content on video sharing portals such as Hulu, Netflix, YouTube, and Prime Video. They allow on-demand or real-time presentation and broadcasting of audio, video and multimedia content over a communication channel. Additionally, these devices give users complete control to pause, rewind, or advance through the stream without downloading the entire file. As a significant portion of the population switches from cable television (TV) to streaming services for entertainment purposes, the demand for streaming media devices is increasing worldwide.

One of the significant factors that are boosting the growth of the streaming media devices market is the growing preference for online streaming services across the globe. This can be evidenced by the increase in Internet penetration and the development of high-speed communication infrastructure, especially in emerging economies. In addition, the growing library of online streaming services, as well as rising prices for pay-TV by cable and satellite, are increasing the demand for streaming media devices around the world.

Apart from that, as small and large businesses all over the world use online meeting services, it further supports the sales of these devices. These services help create a profitable and flexible working environment, thereby minimizing the overall capital expenditure as well as the travel costs involved in conducting face-to-face meetings. Additionally, manufacturers are funding research and development activities to introduce improved streaming devices with higher resolutions like 8K. Looking ahead, the publisher expects the global streaming media device market to grow at a CAGR of around 18% during the forecast period (2021-2026).

Market breakdown by device type:

  • Game consoles
  • Media streamers
  • Smart televisions

Market breakdown by application:

  • Online formation
  • Web browsing
  • Games
  • Real time entertainment
  • Social networking

Market breakdown by end use:

Market breakdown by region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive landscape:

The report also analyzed the competitive landscape of the market with some of the major players being Google, Inc., Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co., Ltd., ASUSTeK Computer Inc., LG Electronics, Inc. , Apple, Inc., Philips Electronics, Amazon.com, Huawei Technologies, HiMedia Technology, Arris Group Inc., D-Link Corporation, etc.

Key questions addressed in this report:

  • How has the global streaming media device market performed so far and how will it perform in the years to come?
  • What are the major regional markets in the global streaming media device industry?
  • What has been the impact of COVID-19 on the global streaming media device market?
  • What is the distribution of the market according to the type of device?
  • What is the market split depending on the application?
  • What is the market split according to end use?
  • What are the different stages of the global streaming media industry value chain?
  • What are the major factors and driving challenges for the global streaming media device industry?
  • What is the global streaming media device industry structure and who are the major players?
  • How competitive is the global streaming media device industry?
  • What are the profit margins in the streaming media device industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation
4.1 Overview
4.2 Key Industry Trends

5 Global Streaming Media Devices Market
5.1 Market overview
5.2 Market performance
5.3 Impact of COVID-19
5.4 Market breakdown by device type
5.5 Market Split by Application
5.6 Market split by end use
5.7 Market breakdown by region
5.8 Market forecast

6 Market breakdown by device type
6.1 Game consoles
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Multimedia broadcasters
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Smart TVs
6.3.1 Market trends
6.3.2 Market Forecast

7 Market split by application
7.1 Online learning
7.1.1 Market trends
7.1.2 Market Forecast
7.2 Web browsing
7.2.1 Market trends
7.2.2 Market Forecast
7.3 Games
7.3.1 Market trends
7.3.2 Market Forecast
7.4 Real-time entertainment
7.4.1 Market trends
7.4.2 Market Forecast
7.5 Social networking
7.5.1 Market trends
7.5.2 Market Forecast

8 Market breakdown by end use
8.1 Commercial
8.1.1 Market trends
8.1.2 Market Forecast
8.2 Residential
8.2.1 Market trends
8.2.2 Market Forecast

9 Market breakdown by region
9.1 North America
9.1.1 Market trends
9.1.2 Market Forecast
9.2 Europe
9.2.1 Market trends
9.2.2 Market Forecast
9.3 Asia Pacific
9.3.1 Market trends
9.3.2 Market Forecast
9.4 Middle East and Africa
9.4.1 Market trends
9.4.2 Market Forecast
9.5 Latin America
9.5.1 Market trends
9.5.2 Market Forecast

10 SWOT Analysis

11 Value chain analysis

Analysis of the five forces of 12 carriers

13 Price analysis

14 Competitive landscape
14.1 Market structure
14.2 Key players
14.3 Profiles of key players
14.3.1 Google, Inc.
14.3.2 Microsoft Corporation
14.3.3 Sony Corporation
14.3.4 Roku, Inc.
14.3.5 Samsung Electronics Co., Ltd.
14.3.6 ASUSTeK Inc. computer
14.3.7 LG Electronics, Inc.
14.3.8 Apple, Inc.
14.3.9 Philips Electronics
14.3.10 Amazon.com
14.3.11 Huawei Technologies
14.3.12 HiMedia technology
14.3.13 Groupe Arris inc.
14.3.14 D-Link Corporation

For more information on this report, visit https://www.researchandmarkets.com/r/ipx8pf


Media contact:

Research and markets
Laura Wood, senior
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SOURCE Research and Markets

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